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From Charlie-Mike
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Each one of these have a pros and cons, we'll summarize on some of these.
Each one of these have a pros and cons, we'll summarize on some of these.


'''Bolt Actions:'''
'''Bolt Actions:'''


''M320 LRR'' - 408 CheyTac - Bolt action, High velocity, excellent accuracy to 1800m. Issues: Bolt Action, Loud and unsuppressed, Heavy including ammo.
  ''M320 LRR'' - 408 CheyTac - Bolt action, High velocity, excellent accuracy to 1800m. Issues: Bolt Action, Loud and unsuppressed, Heavy including ammo.


''M2010 ESR ''  
  ''M2010 ESR '' -  300 win mag - Bolt Action, 1000m - 1200m, better wind resistance then 7.62 Issues - Bolt Action, Louder, Ammo heavier.
 
  ''M24 SWS''    - 762 x 51 - 800m - 1000m, low weight, accurate, Good concealment. Issues - Obsolete, Suffers due to ammo type




'''Semi-Auto:'''
'''Semi-Auto:'''


''Gm6 Lynx'' - 12.7mm/50 Cal - Semi Auto, Anti-Materiel, heavy recoil, can disable Light Vehicles. Issues: Very loud, High recoil, Extremely heavy.
  ''Gm6 Lynx'' - 12.7mm/50 Cal - Semi Auto, Anti-Materiel, heavy recoil, can disable Light Vehicles. Issues: Very loud, High recoil, Extremely heavy.
 
  ''M107 Barrett - 50 cal      -  1200m - 1800m, Anti-Materiel, Semi Auto. Issues: Very loud, very heavy, recoil, cannot be suppressed.


''Cyrus ''  - 9.3mm        - Semi Auto, Good stopping power, DMR feel with higher penetration Issues: Limited Stopping power beyond 900m. Not sniper grade for beyond 1000m, not ideal for vehicle interdiction.
  ''Cyrus ''  - 9.3mm        - Semi Auto, Good stopping power, DMR feel with higher penetration Issues: Limited Stopping power beyond 900m. Not sniper grade for beyond 1000m, not ideal for vehicle interdiction.


''MAR-10/MK1-EMR/DMR-06''    - Accurate 600-900, Lighter, Sniper-DMR hybrids
  ''MAR-10/MK1-EMR/DMR-06''    - Accurate 600-900, Lighter, Sniper-DMR hybrids


'''Unique Platform:'''
'''Unique Platform:'''


ASP-1 KIR  - 12.7x54mm Subsonic - Quiet, unique, anti-personnel, integrated Suppressor, Poor Range, very quiet. Issues: Short range (600 max), Challenging ballistics, Ammo is rare and heavy.
  ''ASP-1 KIR'' - 12.7x54mm Subsonic - Quiet, unique, anti-personnel, integrated Suppressor, Poor Range, very quiet. Issues: Short range (600 max), Challenging ballistics, Ammo is rare and heavy.




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Mission Profiles:
Mission Profiles:


''Stealth overwatch''                - '''MAR-10/ASP-1'''                - Quiet Suppressed, decent optics.
  ''Stealth overwatch''                - '''MAR-10/ASP-1'''                - Quiet Suppressed, decent optics.


''Long Range Elimination''          - '''M320 LRR/M2010 ESR'''          - Supreme Accuracy, Bolt action
  ''Long Range Elimination''          - '''M320 LRR/M2010 ESR'''          - Supreme Accuracy, Bolt action


''Vehicle Neutralization''          - '''GM6 Lynx/M107'''              - Anti-Materiel Power
  ''Vehicle Neutralization''          - '''GM6 Lynx/M107'''              - Anti-Materiel Power


''Urban Overwatch/Patrol Overwatch'' - '''Mk14/Cyrus/M110/Mk11'''        - Mobility, semi-auto
  ''Urban Overwatch/Patrol Overwatch'' - '''Mk14/Cyrus/M110/Mk11'''        - Mobility, semi-auto


''Recon Overwatch''                  - '''M24 SWS or M110 (suppressed)''' - Light Quiet, Bolt action precision.
  ''Recon Overwatch''                  - '''M24 SWS or M110 (suppressed)''' - Light Quiet, Bolt action precision.


''Night Ops/Suppressed Sniper''      - '''M110 SASS '''                  - Compatible with NVG Scopes
  ''Night Ops/Suppressed Sniper''      - '''M110 SASS '''                  - Compatible with NVG Scopes

Revision as of 15:33, 27 July 2025



⚠️ This is a private page, only accessible by direct link. Please do not share or link this publicly.


Welcome to Sniper School, we'll start from the bottom and build up the skill set. This isn't to think you're stupid and don't know what you're doing. We just want to teach people our way of doing things, in our own theory and implementation.

We're not perfect, and we will miss things and fail on other things, so it's important that if you have feedback you write it down and give it to us in the end, so we can make changes as necessary. Just understand that even though you might have input, doesn't always mean we'll change it, somethings are just necessary.

Expectations from you: I just want you to listen and work with me to do your best. If you don't want to be here, let me know now and we'll end it here, no harm no foul. If you have questions ask them, there will be times where I won't be able to answer your questions because I'm looking for how you respond or react without answers. Do your best and there will be no problems. Go outside of what we want and we'll discuss the issues and why we have problems.

Expectations from me: I am dedicated to training and making people more proficient in any way possible. I will be harsh at times, but I will always be fair, its the nature of expectations from this role. I will make some things suck, but again that's necessary to make value of the training and the role. If I make you quit because it's not for you, than I have succeeded in making sure we have selected the right people. If you have succeeded and passed, I have also succeeded in helping improve Charlie-Mike and you. I will have failed Charlie-Mike, myself and others if you slip by at average and don't care and I don't notice.


Phase One

Role Expectation:

- In this Sniper Role, I want you to keep this in your mind while going through this whole process. "I will observe first, shoot last". What I want from Snipers in Charlie-Mike is someone who will be not seen, not heard, and support the Main body conducting their mission. We want someone who will quietly find their way to support the Main Force. Then utilize their skill set to support the Main Force as a "Force Multiplier".

- When I mention "not heard" it is meant to be not heard by the enemy. This means I want you to communicate to the Main Force, but I want you like a ghost in the field. I don't want our Force to see you, and I don't want the enemy to see you either.

- I need you to take the time to consider all things in the mission. The geography, the terrain, the time of day, the weather, civilians, enemy. I need you to think of a 3d Battlefield.

- I want you acting independent without much instruction. If you can go a whole Operation with firing a shot, but you have allowed our forces to mitigate casualties, win the fight, and are Mission Successful. You have done your job as a Sniper.

- Should you select this role as a sniper, we never want to hear "I was bored the entire time". That means you were not meant for this role.


Gear Setup:

- Gear selection is important. Think Mobility, but sneaky. Think Recon, but more stationary. We need light gear, less protection, but more dangerous tools. All of this is mission dependent. So one loadout will be completely different then another. Example; If we needed you to employ yourself high on a mountain and observe a town occupied by the enemy, versus you moving into a forested region to get established for recon and a possible engagement.

Rifle Considerations:

DMR's (Designated Marksman Rifle) - Mk14, Rahim, Cyrus, M AR-10, MK1 EMR, M110 SASS, MK 11 mod 0, - Effective Ranges of 500 - 800

Good for: Patrol Overwatch, Urban Overwatch, Quick Engagements. Light weight, Semi Auto, Easier Ammo, Good for mobility.

Bad for: Less punch at range, Often subsonic past 800, meaning it becomes unstable and reliable past that range.

Standard Sniper Rifles

- Rifles - M320 LRR .408, GM6 Lynx, CMR-76, ASP-1 KIR, M2010 ESR, M24 SWS.

Each one of these have a pros and cons, we'll summarize on some of these.


Bolt Actions:

 M320 LRR - 408 CheyTac - Bolt action, High velocity, excellent accuracy to 1800m. Issues: Bolt Action, Loud and unsuppressed, Heavy including ammo.
 M2010 ESR  -  300 win mag - Bolt Action, 1000m - 1200m, better wind resistance then 7.62 Issues - Bolt Action, Louder, Ammo heavier.
 
 M24 SWS    - 762 x 51 - 800m - 1000m, low weight, accurate, Good concealment. Issues - Obsolete, Suffers due to ammo type


Semi-Auto:

 Gm6 Lynx - 12.7mm/50 Cal - Semi Auto, Anti-Materiel, heavy recoil, can disable Light Vehicles. Issues: Very loud, High recoil, Extremely heavy.
 M107 Barrett - 50 cal      -  1200m - 1800m, Anti-Materiel, Semi Auto. Issues: Very loud, very heavy, recoil, cannot be suppressed.
 Cyrus    - 9.3mm         - Semi Auto, Good stopping power, DMR feel with higher penetration Issues: Limited Stopping power beyond 900m. Not sniper grade for beyond 1000m, not ideal for vehicle interdiction.
 MAR-10/MK1-EMR/DMR-06    - Accurate 600-900, Lighter, Sniper-DMR hybrids

Unique Platform:

 ASP-1 KIR  - 12.7x54mm Subsonic - Quiet, unique, anti-personnel, integrated Suppressor, Poor Range, very quiet. Issues: Short range (600 max), Challenging ballistics, Ammo is rare and heavy.


Mission Profiles:

 Stealth overwatch                - MAR-10/ASP-1                 - Quiet Suppressed, decent optics.
 Long Range Elimination           - M320 LRR/M2010 ESR           - Supreme Accuracy, Bolt action
 Vehicle Neutralization           - GM6 Lynx/M107              - Anti-Materiel Power
 Urban Overwatch/Patrol Overwatch - Mk14/Cyrus/M110/Mk11         - Mobility, semi-auto
 Recon Overwatch                  - M24 SWS or M110 (suppressed) - Light Quiet, Bolt action precision.
 Night Ops/Suppressed Sniper      - M110 SASS                    - Compatible with NVG Scopes