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<div style="background-color: #1B365D; color: white; padding: 10px; text-align: center; font-weight: bold; font-size: 1.1em; letter-spacing: 1px;">SECTION 201: INDIVIDUAL ROLES & RESPONSIBILITIES</div>
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{| style="width: 100%; border-collapse: collapse; background-color: white;"
|- style="background-color: #EAECEF; border-bottom: 2px solid #1B365D; color: #1B365D; font-weight: bold;"
! style="padding: 12px; text-align: left; width: 30%;" | ROLE
! style="padding: 12px; text-align: left;" | PRIMARY MISSION & LOADOUT
|- style="border-bottom: 1px solid #EEE;"
| style="padding: 12px; font-weight: bold; color: #007BFF;" | ● Team Leader (TL)
| style="padding: 12px; color: #000;" | '''Mission:''' Employs team to execute tasking. Responsible for navigation and comms.<br><span style="font-size: 0.85em; color: #000;">''Key Skill: Tactical decision-making and coordination.''</span>
|- style="border-bottom: 1px solid #EEE;"
| style="padding: 12px; font-weight: bold; color: #E67E22;" | ● Automatic Rifleman (AR)
| style="padding: 12px; color: #000;" | '''Mission:''' Suppressive fire / Overwhelming fire to fix enemies in place.<br><span style="font-size: 0.85em; color: #000;">''Key Skill: Burst control and fire discipline.''</span>
|- style="border-bottom: 1px solid #EEE;"
| style="padding: 12px; font-weight: bold; color: #A93226;" | ● Grenadier (GRN)
| style="padding: 12px; color: #000;" | '''Mission:''' Either carries the 40mm OR Light Anti-Tank (LAT) weapon for hard targets.<br><span style="font-size: 0.85em; color: #000;">''Key Skill: Ranging 40mm and armor identification.''</span>
|-
| style="padding: 12px; font-weight: bold; color: #2E7D32;" | ● Rifleman (RFLM)
| style="padding: 12px; color: #000;" | '''Mission:''' Point security and maneuver; carries extra ammo for the AR.<br><span style="font-size: 0.85em; color: #000;">''Key Skill: Precision marksmanship and logistics.''</span>
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<div style="background-color: #F0F0F0; padding: 8px; font-size: 0.85em; color: #000; border-top: 1px solid #DDD; font-style: italic; text-align: center;">Note: Members must be prepared to assume TL or AR duties - depending on Casualties.</div>
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== 600 - Communication ==
== 600 - Communication ==

Revision as of 15:23, 30 January 2026

Tactics, Techniques & Procedures (TTP's)

Contents

Purpose & Philosophy

  • Defining and laying out Tactics, Techniques, and Procedures allows us and you to remain consistent in all things we teach and how we operate.
  • Use this page as a quick reference guide.
  • Understand that things evolve and change as we move along, this document will change as we do.
  • We've been working to improve Charlie-Mike from day one and it doesn't stop here. We're always looking for ways to make things better-er.


   ⚠️ NOTE:
    This is OUR way of operating. It differs from other units and the actual military.




   100: INDIVIDUAL INFANTRY SKILLS

THE 3 D's (Contact Reports)
       * DIRECTION: Bearing or Clock-face
       * DISTANCE: Meters to target
       * DESCRIPTION: What/How many
SPACING & SECTORS
       * SPACING: Minimum 5-10m
       * SCAN SECTORS: Overlap with team
       * MOVEMENT: Weapon up in danger areas
📻 RADIO COMMS QUICK-REF
            Basic Radio Protocols:
           # Hey You, It's Me: "Lead, this is BriCro, I have a question."
           # Brevity: Keep it under 5 seconds.
           # Acknowledge: Acknowledge with "Copy" or "Roger" or "will do".
           Common Pro-Words:
           * BREAK BREAK BREAK!: Emergency Message "BREAK BREAK BREAK - CONTACT FRONT CLOSE!"
           * VISUAL: I see the friendly/target.
📡 RADIO CONFIGURATION & RANGE
           CONTROLS:
           * ALT + P: Open interface of Short Range Radio to enter frequency.
           * CTRL + P: Opens the Long Range Radio Interface.
           * FREQUENCY 200: The Standard Common Command Net for Short-Range.
           * FREQUENCY 50: Is the Standard Long Range Radio Frequency.
           RANGE LIMITATIONS:
           * DISTANCE: Standard effective range of our Radios is 1km to 3km for a Short Range Radio.
           * TERRAIN: Hills, buildings, and valleys will significantly degrade your signal.
           * TIP: Seek high ground if you lose contact with Command.
⚔️ ROE/WEAPON STATUS
           CURRENT STATES:
           * WEAPONS HOLD: Do not fire unless fired upon.
           * WEAPONS TIGHT: Fire only at targets positively identified as hostile.
           * WEAPONS FREE: Fire at any target not identified as friendly.
               ⚠️ CRITICAL NOTE:
Civilians are NOT targets or enemies!
Intentional ROE violations are a breach of professionalism.
PROFESSIONALISM & RESPECT
           UNIT EXPECTATIONS:
  • Chain of Command: Follow leadership orders to the best of your ability.
  • Zero Toxicity: No bad attitudes or toxic behavior will be tolerated.
  • Mission Focus: Do not work to cause issues or hinder the established plan.
           COMMUNICATION:
  • Mutual Respect: Respect goes both ways; always find a way to communicate positively.
  • Let the Leader Lead: Avoid "backseat leading." If you aren't in charge, support the person who is.
ITEMS NOT ALLOWED FOR GENERAL USE
           NAVIGATION & OPTICS:
  • GPS: Restricted to Pilots or extreme circumstances only.
  • Long Range Optics: No optics beyond CCO (Close Combat Optics) standards.
           WEAPON SYSTEMS:
  • Heavy Assets: Sniper Rifles, Heavy Duty AT, and Enemy Weapon Systems are prohibited.
  • Explosives: Bombs, mines, and explosives are restricted to EOD/Engineers.
   
       "Work to always learn more, to be better, to be more proficient, and communicate more positively."
   


  • The individual infantry is you as a soldier. We all started here
  • Gear - Do I have enough ammo to support my team in a Firefight? Do I need to carry ammo for my Automatic Rifleman?
  • Work with your team to accomplish the small tasks, that lead to winning the conflict.
  • 'Listen to your Team leader - You don't have to agree, but following orders is crucial for teamwork.
  • Understand your sector of helping the team. - Where is everyone else covering, and where do you need to be?
  • Spacing - Are you too close to your Teammates? Are you in the proper formation? Would a grenade take you and your teammates out? Am I too far away from my team?
  • Cover - Do I need it now? Where am I going to cover if we get engaged?
  • Think of the battlefield like you're looking at a picture. If we zoom into a very small portion of the picture we see you and your team. Zooming out, you see more; this is our Squad/Platoon/Company. When we look at the whole picture we're looking at our entire objective, war goal, and tasking and how our task supports the war effort/goals/objectives.
  • Think Ahead - Basic - What's our team tasked with? One level above - What's our Objective? Top Level - What's our Mission, and how do we accomplish it?
  • It's important that you recognize that every soldier matters. If you're not task focused on what you're supposed to be doing, whether it be security, or moving, we lose one rifle. Even worse would be if you're not paying attention and your buddy turns into a casualty, and if it could have been avoided. This quickly compound to a mission failure.
  • Friendlies - Know where they are, what are they doing, and how do we make sure they don't end up in our crossfire.
  • Communicate - What you are doing, what you need, why you can't do something. Communicate, Communicate, Communicate. Don't be the gossip girl, keep it brief but important information to help your Team Leader keep you alive and in the fight and completing the mission.

101 – Equipment

  • You are responsible for your own gear, take what's needed; dictated by the mission.
  • Mission makers support two fashions of Gear selection:
  1. Arsenal – You may choose your gear from a specific designated box. This box will be in front of you; do not select from other boxes unless directed.
  2. Pre-Outfitted Gear – The mission maker has already equipped you with the necessary gear needed for the mission.
  • Missions typically last from 1.5 hours to 2 hours. Plan accordingly.
  • 8 - 12 mags of a Rifle ammo will be a light combat load.
  • 13 - 15 mags will be a heavy combat load, but keep you sustained for longer.
  • Things that you probably don't need or take too much of:
    • Smokes - take 1 -2, you don't need the entire rainbow.
    • Grenades - take 1 - 2, these will impact your weight significantly.
    • Other Junk - Wire cutters (go around the fence, or hop it), entrenching tool (maybe, depends if the mission goes defensive),
    • Chem lights (1-2 is fine).


 Things we don't authorize people to carry in missions at the Basic/Standard Level:
 - GPS (unless pilot, or other extreme circumstances).
 - Long range optics
 - Optics that are beyond CCO's
 - Enemy weapon systems
 - Heavy Duty AT Systems
 - Sniper Rifles
 - Bombs/Explosives/Mines unless your EOD/Engineer.

102 – Movement

  • Stamina dictates a lot of movement procedures. It will always be a balancing act.
  • Stay in formation as best as possible. Spacing will dictate from terrain and other factors.
  • Copy what everyone else is doing fake it til you make it

   200: TEAM/FIRETEAM TASKING/SKILLS

WEDGE (Standard)
           Best for open terrain. Maximum security and ease of control.
FILE (Dense)
           Best for narrow paths/forests. High speed, low frontal security.
LINE (Assault)
           Best for assaults. Maximum firepower to the front.
   ● TL (Team Lead) | ● AR (Auto-Rifleman) | ● GRN (Grenadier) | ● RFLM (Rifleman)
SECTION 201: INDIVIDUAL ROLES & RESPONSIBILITIES
ROLE PRIMARY MISSION & LOADOUT
● Team Leader (TL) Mission: Employs team to execute tasking. Responsible for navigation and comms.
Key Skill: Tactical decision-making and coordination.
● Automatic Rifleman (AR) Mission: Suppressive fire / Overwhelming fire to fix enemies in place.
Key Skill: Burst control and fire discipline.
● Grenadier (GRN) Mission: Either carries the 40mm OR Light Anti-Tank (LAT) weapon for hard targets.
Key Skill: Ranging 40mm and armor identification.
● Rifleman (RFLM) Mission: Point security and maneuver; carries extra ammo for the AR.
Key Skill: Precision marksmanship and logistics.
Note: Members must be prepared to assume TL or AR duties - depending on Casualties.

600 - Communication



Below you will find how we conduct most radio Calls in Charlie-Mike. While not a hard and fast rule, these will allow you to easily reference and call out for what you need and allow you to remain consistent.


601 - ACE Report


ACE = AMMO, CASUALTIES, & EQUIPMENT

A = Ammo State (Green - Good, Amber - 50%, Red - Critical, Black - No Ammo)
C = Casualties (Number and Severity)
E = Equipment (AT Systems Available, Vehicles, Grenades, Medical)

Example of Call out:

"Alpha this is One Actual ACE Report Over
"One Actual - Alpha reports ACE as Follows - Break
GREEN ON AMMO, 1 Severely wounded, 1 KIA, 1 LIGHT AT, 1 x Vehicle lost."
  • You could also use the Letters given in the callout, ("Alpha - Green, Charlie - 1 Casualty, Echo - 1 Light AT Stick") but they'll understand by stating before hand that it's an ACE callout.

602 - SALUTE Report


Can also be called SALTE (Interchange-able)

S - Size - Size of the enemy composition - Team, Squad, Platoon)
A - Activity - Moving, dug in, road block etc
L - Location - Where they currently are - Grid/Landmark
U - Uniform - Uniforms, Markings, type
T - Time - When observed
E - Equipment - Weapons, vehicles, etc


Example of Call out:

"Alpha Actual, this is Alpha Team standby for SALUTE Report Over"
"Alpha Team ready to copy over."
"Currently observing a Squad, that is Dug in, at GRIDREF 001,001, wearing Russian Uniforms, last seen at 0900 hours, currently equipped with AK47's, RPG's, and 1 x BDRM OVER."
"Alpha this is Actual, good copy on all, out"
  • Again you could use the actual Letters and go one by one, but just abbreviate it to above for time.


603 - SITREP Report


  • Current Status of Team/Squad/Element
  • Location, Activity, Contacts, sustainment (ammo etc)

Example of Call out:

"Alpha Team, this is GULF - SITREP over."
"Alpha is currently at GRIDREF, established in an ambush, nothing follows, over"
"Alpha this is Gulf, good copy on all, out"
  • This is just a check on the element if they haven't been heard from in some time, or a status check of their progress of what they're doing.


604 - 9-Line Report


 1. Location (grid)
 2. Call sign / frequency
 3. Number of patients by precedence
 4. Special equipment needed
 5. Number of patients by type (Urgent/Priority/Routine)
 6. Security of pickup site
 7. Method of marking pickup site
 8. Patient nationality / status
 9. CBRN / terrain


Example of Call out:

"Gulf this is Alpha, requesting MEDEVAC, ready to copy 9 line over?"
"Alpha this is GULF, ready to copy 9 line."
"LINE 1. GRIDREF 001-001
LINE 2. CALL SIGN ALPHA
LINE 3. 1 Patient Severe/ 1 Patient KIA
LINE 4. Need MEDICAL SUPPLIES
LINE 5. 1 patient immobile loaded on Sked/ 1 Patient KIA AAF.
LINE 6. LZ is Currently secured free of hostiles.
LINE 7. Colored Smoke for marking.
LINE 8. Urgent patient US/ KIA soldier AAF
LINE 9. None"
  • Note - Traditionally The first portion of the 9 line needs to be called out in a fast pace to spin up the MEDEVAC to get them responding. In this case, just calmly send the 9 line as we'll likely have the MEDEVAC prepped and on standby.



605 - CAS Request


  • Charlie-Mike uses FATC (Forward Air Traffic Controller) to communicate and authorize Air and Ground support, typically weapons deployment against enemies. Other terms for this Position - JTAC (Joint Terminal Attack Controller), and FAC (Forward Air Controller).


1 - Call Sign Hand Shake - Confirming the correct Aircraft for designated attack/Support.
2 - Mission Type - Gun Run/Bombs/etc
3 - Orientation - This could be from their position, GRIDREF, or landmark.
4 - Distance from Friendlies - In meters - Anything under 600m is considered Danger Close.
5 - Target & Behavior - What the Target is and what they're doing.
6 - Location of Friendlies - How and if Friendlies will be identified through smoke or other means.

"Whisker 1 (Aircraft), this is Anvil (FATC) request CAS over."
"Anvil this is Whisker 1 ready to copy."
"Whisker 1 requesting Gun Run, East of Bunker, 500 Meters, on trucks moving in the Open Heading West. Friendly POS marked with Green Smoke."
" Anvil 1 this is Whisker 1 read back as follows - requested Gun Run, East of Bunker, Danger Close - 500 Meters, on trucks moving in the Open Heading West. Friendly POS marked with Green Smoke. ETA is 2 Mikes." "Whisker 1 confirmed read back over."



606 - Call For Fire


This is used for Artillery Fire

1. - Observer Identification and Type of Fire Request.

2. - Target Location

3. - Target Description, Method of Engagement, Method of Fire & Control.


"Steel 1 (Arty), this is Viper 1 (Requestor) request fire mission over."
"Viper 1 this is Steel 1, send request."
"Steel 1 this is Viper 1, Request Fire Mission on GridRef 001-001, Target is Enemy troops in the open, request three HE rounds." "Viper 1 this is Steel 1 good copy on all."

After this Arty will call the following

 "Shots over." Meaning that the rounds have been fired..
 "Splash over." The rounds should impact momentarily.

After Splash, you can report effect on target back to Arty Team. Or adjust fire.

 "Steel 1 adjust fire North 100 Meters, request two rounds, over."
 "Viper 1, Steel 1 copies, two more rounds, 100 meters north."

then the call outs will repeat as above.



607 - BREVITY Codes


  • These are just common phrases and brevity codes we use for callouts whether verbal or via radio. Verbal means proximity chat (local), Radio is interpreted as Long Range and Short Range Radios.


Radio Communication

  • AO – Area of Operations.
  • ASR – Alternate Supply Route.
  • Be Advised – Preface for important info.
  • Beat Zone – The area where suppressive fire will land.
  • Break, Break, Break – Clear comms for emergency transmission (verbal or radio).
  • Copy – Understood/Acknowledge.
  • Dissipate – Quietly Break contact and disappear.
  • Exfil – Exfiltrate from the Area.
  • MSR – Main Supply Route.
  • Out – End of transmission, no response expected.
  • Over – End of transmission, response expected.
  • RTB – Return to Base.
  • Say Again – Repeat your transmission.
  • Send it – Send Transmission.
  • Standby / Wait One – Hold on while I gather more information.

Contact & Situation Reports

  • Casualty/Man Down – Friendly is down.
  • Contact (direction, distance, description) – Enemy sighted/Engaged.
  • Danger Close – Friendlies are in proximity of 600m to target.
  • TIC – Troops In Contact.

Fire Control & Weapons

  • Cease Fire – Stop all firing immediately.
  • Check Fire – Cease or adjust fire to avoid Friendlies.
  • Engage – Cleared to attack.
  • Lift Fire – Elevate your current firing.
  • Remington – 25% ammo left (Aircraft).
  • Repeat – Repeat the previous fire mission, no changes.
  • Rounds Complete – All requested rounds have been fired.
  • Shift-Fire – Adjust fire away from current target/Zone.
  • Shot – Round(s) fired (arty/CAS).
  • Splash – Rounds on Target (arty/CAS).
  • Weapons Free – Engage any target.
  • Weapons Hold – Do not fire, unless in self-defense.
  • Weapons Tight – Engage only targets identified as enemy and upon command of Leadership.
  • Winchester – Out of Ammo/Ordnance.

Movement & Maneuver

  • Bounding – Moving in covered leaps.
  • Hold – Remain at location.
  • Moving – Element is moving.
  • On Line – Team forms abreast one another towards enemy.
  • Overwatch – Provide Covering Fire.
  • Peel Left/Right/Back/Front – Tactical Movement in direction with elements leap frogging one another.
  • Pinned Down – Unable to maneuver due to fire.
  • Push (location) – Move/Assault the indicated position.
  • Set – Element has stopped moving and is covering.
  • Stack Up – Prepare to breach a building/door.

Air Support

  • Abort – Cancel/Terminate Attack.
  • Bingo – Minimum fuel state (Aircraft).
  • Blind – No visual.
  • In Hot – Aircraft is commencing attack run.
  • Lasing – Using a Laser to identify/Target.
  • No Joy – No visual on target/Enemy.
  • Off Hot / Off Dry – Aircraft Breaking off attack run (With weapons release / without weapons release).
  • Remington – 25% ammo left (Aircraft).
  • Tally – Visual Contact with enemy.

Medical & Evacuation

  • Casualty/Man Down – Friendly is down.
  • EVAC – Evacuation.

608 - RADIO & Call Signs


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