In Game Guide: Difference between revisions
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Created page with "= <center>In Game Guide</center> = We like to call this game the "Infantry Flight Simulator", due to the depth and significant controls. While this might be overwhelming at first, after a couple Wednesday Night Sessions, you'll be able to look like a true '''operator''' in no time. == '''Map & How to Navigate''' == * <span style="color: red; font-weight: bold;">"M"</span> will open your '''map'''. When we say <span style="color: red; font-weight: bold;">"GRID R..." |
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== '''Map & How to Navigate''' == | == '''Map & How to Navigate''' == | ||
* <span style="color: red; font-weight: bold;"> | * "<span style="color: red; font-weight: bold;">M</span>" will open your '''map'''. | ||
When we say <span style="color: red; font-weight: bold;"> | When we say "<span style="color: red; font-weight: bold;">GRID REF</span>" in-game, we’re referring to four- to six-digit '''grid coordinates'''. The map is divided into '''grid squares''', which help us pinpoint locations. | ||
* <span style="color: red; font-weight: bold;"> | * "<span style="color: red; font-weight: bold;">K</span>" will open your '''compass'''. | ||
The compass is marked in degrees from '''0 to 360''': | The compass is marked in degrees from '''0 to 360''': | ||
* '''0°''' (and '''360°''') is '''North''' | * '''0°''' (and '''360°''') is '''North''' | ||
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* When identifying a location, remember: | * When identifying a location, remember: | ||
<span style="font-weight: bold;">Grid coordinates reference the <u>bottom-left</u> corner of the square</span> you're calling out. | <span style="font-weight: bold;">Grid coordinates reference the <u>bottom-left</u> corner of the square</span> you're calling out. | ||
== '''Weapons''' == | |||
In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed. | |||
* "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''. | |||
* "<span style="color: red; font-weight: bold;">F</span>" = Changes your '''fire rate''' (if the weapon supports it). | |||
* "<span style="color: red; font-weight: bold;">Ctrl + Right Click</span>" = Switches '''optic views''', if multiple are available. | |||
* "<span style="color: red; font-weight: bold;">L</span>" = Turns on your '''flashlight or laser'''. | |||
* "<span style="color: red; font-weight: bold;">1</span>" = Selects your '''primary weapon'''. | |||
* "<span style="color: red; font-weight: bold;">2</span>" = Selects your '''secondary weapon'''. | |||
* "<span style="color: red; font-weight: bold;">3</span>" = Selects your '''tertiary item''' (e.g., AT weapons). | |||
---- | |||
With your rifle equipped: | |||
* "<span style="color: red; font-weight: bold;">Double Ctrl</span>" = Lowers your weapon. This helps conserve stamina during long movements when no enemy contact is expected. | |||
* "<span style="color: red; font-weight: bold;">Double C</span>" = Raises your weapon to a high-ready position, just short of aiming down sights. | |||
* "<span style="color: red; font-weight: bold;">C</span>" = deploying bipod for Automatic Weapon system, or rests it against a solid object to assist in recoil. | |||
* When near a chest-height barrier or similar object, press '''"C"''' to rest your weapon for increased stability while firing. | |||
* If your weapon has a bipod, you can deploy it while prone or near a surface using the same key. | |||
---- | |||
If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it. | |||
The '''AT-4''' is a good example—it must be prepped before firing. | |||
Revision as of 06:48, 29 March 2025
In Game Guide
We like to call this game the "Infantry Flight Simulator", due to the depth and significant controls. While this might be overwhelming at first, after a couple Wednesday Night Sessions, you'll be able to look like a true operator in no time.
Map & How to Navigate
- "M" will open your map.
When we say "GRID REF" in-game, we’re referring to four- to six-digit grid coordinates. The map is divided into grid squares, which help us pinpoint locations.
- "K" will open your compass.
The compass is marked in degrees from 0 to 360: * 0° (and 360°) is North * 90° is East * 180° is South * 270° is West
- If you open your map while stationary, your in-game view direction will align with the compass shown on the map.
How to Read a Map
- Always read a map RIGHT and UP:
* First, read the numbers across the bottom (left to right) * Then go up the map (bottom to top)
- When identifying a location, remember:
Grid coordinates reference the bottom-left corner of the square you're calling out.
Weapons
In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed.
- "Ctrl + `" = Puts your weapon on safe.
- "F" = Changes your fire rate (if the weapon supports it).
- "Ctrl + Right Click" = Switches optic views, if multiple are available.
- "L" = Turns on your flashlight or laser.
- "1" = Selects your primary weapon.
- "2" = Selects your secondary weapon.
- "3" = Selects your tertiary item (e.g., AT weapons).
With your rifle equipped:
- "Double Ctrl" = Lowers your weapon. This helps conserve stamina during long movements when no enemy contact is expected.
- "Double C" = Raises your weapon to a high-ready position, just short of aiming down sights.
- "C" = deploying bipod for Automatic Weapon system, or rests it against a solid object to assist in recoil.
* When near a chest-height barrier or similar object, press "C" to rest your weapon for increased stability while firing. * If your weapon has a bipod, you can deploy it while prone or near a surface using the same key.
If you equip an AT system and the ammo appears in red in your UI, it means the weapon is not loaded. You'll need to reload or prep it. The AT-4 is a good example—it must be prepped before firing.