In Game Guide: Difference between revisions
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* If you open your map while stationary, your '''in-game view direction''' will align with the compass shown on the map. | * If you open your map while stationary, your '''in-game view direction''' will align with the compass shown on the map. | ||
== '''How to Read a Map''' == | == '''How to Read a Map''' == | ||
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== '''Weapons''' == | |||
== | <div style="border: 2px solid #ff6600; background-color: #fff3e0; padding: 10px; border-radius: 5px;"> | ||
<span style="color: #ff6600; font-weight: bold;">⚠️ WARNING:</span><br> | |||
<span style="color: #ff6600; font-weight: bold;">In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed. <br/> | |||
We also NEVER allow friendly fire during a mission.</span> | |||
</div> | |||
* "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''. | * "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''. | ||
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---- | ---- | ||
If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it. | * If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it. | ||
The '''AT-4''' is a good example—it must be prepped before firing. | * The '''AT-4''' is a good example—it must be prepped before firing. | ||
== '''Grenades / Smokes''' == | |||
Hate friendly fire? So do we. Grenades are one of the most common ways to accidentally ruin a mission—usually from a simple misclick. Help us help you: | |||
We ask that you rebind your grenade key to "<span style="color: red; font-weight: bold;">Double G</span>" to avoid accidental throws that can derail an op. | |||
* "<span style="color: red; font-weight: bold;">Double G</span>" = Throws a grenade. | |||
* "<span style="color: red; font-weight: bold;">Shift + G</span>" = Opens the ACE grenade interaction menu. | |||
This lets you see a visual arc and estimated throw distance. You can also choose: | |||
* '''Underhand throw''' (shorter distance) | |||
* '''Overhand throw''' (longer distance) | |||
* "<span style="color: red; font-weight: bold;">Ctrl + G</span>" = Cycles through your available throwable items (e.g., smokes, grenades, flashbangs). | |||
Revision as of 06:58, 29 March 2025
In Game Guide
We like to call this game the "Infantry Flight Simulator", due to the depth and significant controls. While this might be overwhelming at first, after a couple Wednesday Night Sessions, you'll be able to look like a true operator in no time.
Map & How to Navigate
- "M" will open your map.
When we say "GRID REF" in-game, we’re referring to four- to six-digit grid coordinates. The map is divided into grid squares, which help us pinpoint locations.
- "K" will open your compass.
The compass is marked in degrees from 0 to 360: * 0° (and 360°) is North * 90° is East * 180° is South * 270° is West
- If you open your map while stationary, your in-game view direction will align with the compass shown on the map.
How to Read a Map
- Always read a map RIGHT and UP:
* First, read the numbers across the bottom (left to right) * Then go up the map (bottom to top)
- When identifying a location, remember:
Grid coordinates reference the bottom-left corner of the square you're calling out.
Weapons
⚠️ WARNING:
In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed.
We also NEVER allow friendly fire during a mission.
- "Ctrl + `" = Puts your weapon on safe.
- "F" = Changes your fire rate (if the weapon supports it).
- "Ctrl + Right Click" = Switches optic views, if multiple are available.
- "L" = Turns on your flashlight or laser.
- "1" = Selects your primary weapon.
- "2" = Selects your secondary weapon.
- "3" = Selects your tertiary item (e.g., AT weapons).
With your rifle equipped:
- "Double Ctrl" = Lowers your weapon. This helps conserve stamina during long movements when no enemy contact is expected.
- "Double C" = Raises your weapon to a high-ready position, just short of aiming down sights.
- "C" = deploying bipod for Automatic Weapon system, or rests it against a solid object to assist in recoil.
* When near a chest-height barrier or similar object, press "C" to rest your weapon for increased stability while firing. * If your weapon has a bipod, you can deploy it while prone or near a surface using the same key.
* If you equip an AT system and the ammo appears in red in your UI, it means the weapon is not loaded. You'll need to reload or prep it. * The AT-4 is a good example—it must be prepped before firing.
Grenades / Smokes
Hate friendly fire? So do we. Grenades are one of the most common ways to accidentally ruin a mission—usually from a simple misclick. Help us help you: We ask that you rebind your grenade key to "Double G" to avoid accidental throws that can derail an op.
- "Double G" = Throws a grenade.
- "Shift + G" = Opens the ACE grenade interaction menu.
This lets you see a visual arc and estimated throw distance. You can also choose: * Underhand throw (shorter distance) * Overhand throw (longer distance)
- "Ctrl + G" = Cycles through your available throwable items (e.g., smokes, grenades, flashbangs).