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In Game Guide: Difference between revisions

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* If you open your map while stationary, your '''in-game view direction''' will align with the compass shown on the map.
* If you open your map while stationary, your '''in-game view direction''' will align with the compass shown on the map.


== '''How to Read a Map''' ==
== '''How to Read a Map''' ==
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== '''Weapons''' ==


== '''Weapons''' ==
<div style="border: 2px solid #ff6600; background-color: #fff3e0; padding: 10px; border-radius: 5px;">
<span style="color: #ff6600; font-weight: bold;">⚠️ WARNING:</span><br>
<span style="color: #ff6600; font-weight: bold;">In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed. <br/>
We also NEVER allow friendly fire during a mission.</span>
</div>


In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed.


* "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''.
* "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''.
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If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it.   
  * If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it.   
The '''AT-4''' is a good example—it must be prepped before firing.
  * The '''AT-4''' is a good example—it must be prepped before firing.
 
 
 
 
 
== '''Grenades / Smokes''' ==
 
Hate friendly fire? So do we. Grenades are one of the most common ways to accidentally ruin a mission—usually from a simple misclick. Help us help you: 
We ask that you rebind your grenade key to "<span style="color: red; font-weight: bold;">Double G</span>" to avoid accidental throws that can derail an op.
 
* "<span style="color: red; font-weight: bold;">Double G</span>" = Throws a grenade.
* "<span style="color: red; font-weight: bold;">Shift + G</span>" = Opens the ACE grenade interaction menu. 
  This lets you see a visual arc and estimated throw distance. You can also choose:
  * '''Underhand throw''' (shorter distance)
  * '''Overhand throw''' (longer distance)
* "<span style="color: red; font-weight: bold;">Ctrl + G</span>" = Cycles through your available throwable items (e.g., smokes, grenades, flashbangs).

Revision as of 06:58, 29 March 2025

In Game Guide

We like to call this game the "Infantry Flight Simulator", due to the depth and significant controls. While this might be overwhelming at first, after a couple Wednesday Night Sessions, you'll be able to look like a true operator in no time.


Map & How to Navigate

  • "M" will open your map.
 When we say "GRID REF" in-game, we’re referring to four- to six-digit grid coordinates. The map is divided into grid squares, which help us pinpoint locations.
  • "K" will open your compass.
 The compass is marked in degrees from 0 to 360:
 *  (and 360°) is North
 * 90° is East
 * 180° is South
 * 270° is West
  • If you open your map while stationary, your in-game view direction will align with the compass shown on the map.


How to Read a Map

  • Always read a map RIGHT and UP:
 * First, read the numbers across the bottom (left to right)
 * Then go up the map (bottom to top)

  • When identifying a location, remember:
 Grid coordinates reference the bottom-left corner of the square you're calling out.


Weapons

⚠️ WARNING:
In Charlie Mike, firing weapons at the starting base or FOB is strictly not allowed.
We also NEVER allow friendly fire during a mission.


  • "Ctrl + `" = Puts your weapon on safe.
  • "F" = Changes your fire rate (if the weapon supports it).
  • "Ctrl + Right Click" = Switches optic views, if multiple are available.
  • "L" = Turns on your flashlight or laser.
  • "1" = Selects your primary weapon.
  • "2" = Selects your secondary weapon.
  • "3" = Selects your tertiary item (e.g., AT weapons).

With your rifle equipped:

  • "Double Ctrl" = Lowers your weapon. This helps conserve stamina during long movements when no enemy contact is expected.
  • "Double C" = Raises your weapon to a high-ready position, just short of aiming down sights.
  • "C" = deploying bipod for Automatic Weapon system, or rests it against a solid object to assist in recoil.
 * When near a chest-height barrier or similar object, press "C" to rest your weapon for increased stability while firing.
 * If your weapon has a bipod, you can deploy it while prone or near a surface using the same key.

 * If you equip an AT system and the ammo appears in red in your UI, it means the weapon is not loaded. You'll need to reload or prep it.  
 * The AT-4 is a good example—it must be prepped before firing.



Grenades / Smokes

Hate friendly fire? So do we. Grenades are one of the most common ways to accidentally ruin a mission—usually from a simple misclick. Help us help you: We ask that you rebind your grenade key to "Double G" to avoid accidental throws that can derail an op.

  • "Double G" = Throws a grenade.
  • "Shift + G" = Opens the ACE grenade interaction menu.
 This lets you see a visual arc and estimated throw distance. You can also choose:
 * Underhand throw (shorter distance)
 * Overhand throw (longer distance)
  • "Ctrl + G" = Cycles through your available throwable items (e.g., smokes, grenades, flashbangs).