Tactics, Techniques, & Procedures: Difference between revisions
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'''Things we don't authorize people to carry in missions: | '''Things we don't authorize people to carry in missions at the Basic/Standard Level: | ||
- GPS (unless pilot, or other extreme circumstances). | - GPS (unless pilot, or other extreme circumstances). | ||
- Long range optics | - Long range optics | ||
- Optics that are beyond CCO's | - Optics that are beyond CCO's | ||
- Enemy weapon systems | - Enemy weapon systems | ||
- Heavy Duty AT Systems | |||
- Sniper Rifles | |||
- Bombs/Explosives/Mines unless your EOD/Engineer. | |||
=== 102 – Ambush Doctrine === | === 102 – Ambush Doctrine === | ||
* Types of ambushes: L-shaped, linear, hasty | * Types of ambushes: L-shaped, linear, hasty | ||
* Kill zones, initiation procedures | * Kill zones, initiation procedures | ||
Revision as of 13:06, 14 August 2025
Tactics, Techniques & Procedures (TTP's)
Contents
- 100 – Basic Infantry Skills
- 200 – The Unit
- 300 – Battle Drills
- 400 – Specialties & Uses
- 500 – Combat SOPs
Purpose & Philosophy
- We've been working to improve Charlie-Mike from day one and it doesn't stop here. We're always looking for ways to make things better-er.
- The purpose behind Tactics, Techniques & Procedures is so that we can easily build our way to a similar mindset.
- While things here will be on a basic level, it's more so that you have a starting foundation to improve upon.
- why do we need TTP's? We need it for Teamwork, Efficiency and Consistency.
- If you're ever lost or can't remember something, use this to refresh yourself, and keep yourself proficient.
100 – Basic Infantry Skills
We all started here
- Gear - Do I have enough ammo to support my team in a Firefight? Do I need to carry ammo for my Automatic Rifleman?
- Work with your team to accomplish the small tasks, that lead to winning the conflict.
- Listen to your Team leader - You don't have to agree, but following orders is crucial for teamwork.
- Understand your sector of helping the team. - Where is everyone else covering, and where do you need to be?
- Spacing - Are you too close to your Teammates? Are you in the proper formation? Would a grenade take you and your teammates out? Am I too far away from my team?
- Cover - Do I need it now? Where am I going to cover if we get engaged?
- Think of the battlefield like you're looking at a picture. If we zoom into a very small portion of the picture we see you and your team. Zooming out, you see more; this is our Squad/Platoon/Company. When we look at the whole picture we're looking at our entire objective, war goal, and tasking and how our task supports the war effort/goals/objectives.
- Think Ahead - Basic - What's our team tasked with? One level above - What's our Objective? Top Level - What's our Mission, and how do we accomplish it?
- It's important that you recognize that every soldier matters. If you're not task focused on what you're supposed to be doing, whether it be security, or moving, we lose one rifle. Even worse would be if you're not paying attention and your buddy turns into a casualty, and if it could have been avoided. This quickly leads to a snowball effect.
- Friendlies - Where are they, what are they doing, and how do we make sure they don't end up in our crossfire.
- Communicate - What you are doing, what you need, why you can't do something. Communicate, Communicate, Communicate. Don't be the gossip girl, keep it brief but important information to help your Team Leader keep you alive and in the fight and completing the mission.
101 – Equipment
- You are responsible for your own gear.
- Mission makers support two fashions of Gear selection:
- Arsenal – You may choose your gear from a specific designated box. This box will be in front of you; do not select from other boxes unless directed.
- Pre-Outfitted Gear – The mission maker has already equipped you with the necessary gear needed for the mission.
- Missions typically last from 1.5 hours to 2 hours. Plan accordingly.
- 8 - 12 mags of a Rifle ammo will be a light combat load.
- 13 - 15 mags will be a heavy combat load, but keep you sustained for longer.
Things we don't authorize people to carry in missions at the Basic/Standard Level: - GPS (unless pilot, or other extreme circumstances). - Long range optics - Optics that are beyond CCO's - Enemy weapon systems - Heavy Duty AT Systems - Sniper Rifles - Bombs/Explosives/Mines unless your EOD/Engineer.
102 – Ambush Doctrine
- Types of ambushes: L-shaped, linear, hasty
- Kill zones, initiation procedures