Tactics, Techniques, & Procedures: Difference between revisions
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* [[#603_-_SITREP_Report|603 – SITREP Report]] | * [[#603_-_SITREP_Report|603 – SITREP Report]] | ||
* [[#604_-_9-Line_Report|604 – 9-Line Report]] | * [[#604_-_9-Line_Report|604 – 9-Line Report]] | ||
* [[#605_- | * [[#605_-_CAS_Request|605 – CAS Request]] | ||
* [[#606_-_BREVITY_Codes|606 – Brevity Codes]] | * [[#606_-_BREVITY_Codes|606 – Brevity Codes]] | ||
* [[#607_-_RADIOS_Call_Signs|607 – RADIO & Call Signs]] | * [[#607_-_RADIOS_Call_Signs|607 – RADIO & Call Signs]] | ||
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==== 601 - ACE Report ==== | ==== 601 - ACE Report ==== | ||
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ACE = AMMO, CASUALTIES, & EQUIPMENT | ACE = AMMO, CASUALTIES, & EQUIPMENT | ||
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</div> | </div> | ||
* You could also use the Letters given in the callout, ("'''Alpha - Green, Charlie - 1 Casualty, Echo - 1 Light AT Stick'''") but they'll understand by stating before hand that it's an ACE callout. | * ''You could also use the Letters given in the callout, ("'''Alpha - Green, Charlie - 1 Casualty, Echo - 1 Light AT Stick'''") but they'll understand by stating before hand that it's an ACE callout.'' | ||
==== 602 - SALUTE Report ==== | ==== 602 - SALUTE Report ==== | ||
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- | ''Can also be called '''SALTE''' (Interchange-able)'' | ||
'''S''' - Size - Size of the enemy composition - Team, Squad, Platoon)<br> | '''S''' - Size - Size of the enemy composition - Team, Squad, Platoon)<br> | ||
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</div> | </div> | ||
* Again you could use the actual Letters and go one by one, but just abbreviate it to above for time. | * ''Again you could use the actual Letters and go one by one, but just abbreviate it to above for time.'' | ||
==== 603 - SITREP Report ==== | ==== 603 - SITREP Report ==== | ||
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* Current Status of Team/Squad/Element | * Current Status of Team/Squad/Element | ||
* Location, Activity, Contacts, sustainment (ammo etc) | * Location, Activity, Contacts, sustainment (ammo etc) | ||
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</div> | </div> | ||
* This is just a check on the element if they haven't been heard from in some time, or a status check of their progress of what they're doing. | * ''This is just a check on the element if they haven't been heard from in some time, or a status check of their progress of what they're doing.'' | ||
==== 604 - 9-Line Report ==== | ==== 604 - 9-Line Report ==== | ||
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1. Location (grid) | 1. Location (grid) | ||
2. Call sign / frequency | 2. Call sign / frequency | ||
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</div> | </div> | ||
* Traditionally The first portion of the 9 line needs to be called out in a fast pace to spin up the MEDEVAC to get them responding. In this case, just calmly send the 9 line as we'll likely have the MEDEVAC prepped and on standby. | * ''Note - Traditionally The first portion of the 9 line needs to be called out in a fast pace to spin up the MEDEVAC to get them responding. In this case, just calmly send the 9 line as we'll likely have the MEDEVAC prepped and on standby.'' | ||
==== 605 - CAS Request ==== | |||
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* Charlie-Mike uses '''FATC''' (Forward Air Traffic Controller) to communicate and authorize Air and Ground support, typically weapons deployment against enemies. Other terms for this Position - '''JTAC''' (Joint Terminal Attack Controller), and '''FAC''' (Forward Air Controller). | |||
'''1''' - Call Sign Hand Shake - Confirming the correct Aircraft for designated attack/Support.<br> | |||
'''2''' - Mission Type - Gun Run/Bombs/etc<br> | |||
'''3''' - Orientation - This could be from their position, GRIDREF, or landmark.<br> | |||
'''4''' - Distance from Friendlies - In meters - Anything under 600m is considered Danger Close.<br> | |||
'''5''' - Target & Behavior - What the Target is and what they're doing.<br> | |||
'''6''' - Location of Friendlies - How and if Friendlies will be identified through smoke or other means.<br> | |||
<div style="border:2px solid red; background-color:#2C2C2C; padding:10px; border-radius:6px; margin:10px 0;"> | |||
"Whisker 1 (Aircraft), this is Anvil (FATC) request CAS over."<br> | |||
"Anvil this is Whisker 1 ready to copy."<br> | |||
"Whisker 1 requesting Gun Run, East of Bunker, 500 Meters, on trucks moving in the Open Heading West. Friendly POS marked with Green Smoke."<br> | |||
" Anvil 1 this is Whisker 1 read back as follows - requested Gun Run, East of Bunker, Danger Close - 500 Meters, on trucks moving in the Open Heading West. Friendly POS marked with Green Smoke. ETA is 2 Mikes." | |||
"Whisker 1 confirmed read back over." | |||
</div> | |||
==== 606 - BREVITY Codes ==== | ==== 606 - BREVITY Codes ==== | ||
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* These are just common phrases and brevity codes we use for callouts whether verbal or via radio. Verbal means proximity chat (local), Radio is interpreted as Long Range and Short Range Radios. | * ''These are just common phrases and brevity codes we use for callouts whether verbal or via radio. Verbal means proximity chat (local), Radio is interpreted as Long Range and Short Range Radios.'' | ||
'''Contact (direction, distance, description)''' - Enemy sighted/Engaged | '''Contact (direction, distance, description)''' - Enemy sighted/Engaged | ||
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==== 607 - RADIO & Call Signs ==== | ==== 607 - RADIO & Call Signs ==== | ||
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(Add your content here) | (Add your content here) | ||
Revision as of 17:07, 17 August 2025
Tactics, Techniques & Procedures (TTP's)
Contents
- 100 – Basic Infantry Skills
- 200 – The Unit
- 300 – Battle Drills
- 400 – Specialties & Uses
- 500 – Combat SOPs
- 600 – Communication
Purpose & Philosophy
- We've been working to improve Charlie-Mike from day one and it doesn't stop here. We're always looking for ways to make things better-er.
- The purpose behind Tactics, Techniques & Procedures is so that we can easily build our way to a similar mindset.
- While things here will be on a basic level, it's more so that you have a starting foundation to improve upon.
- why do we need TTP's? We need it for Teamwork, Efficiency and Consistency.
- If you're ever lost or can't remember something, use this to refresh yourself, and keep yourself proficient.
100 – Basic Infantry Skills
We all started here
- Gear - Do I have enough ammo to support my team in a Firefight? Do I need to carry ammo for my Automatic Rifleman?
- Work with your team to accomplish the small tasks, that lead to winning the conflict.
- Listen to your Team leader - You don't have to agree, but following orders is crucial for teamwork.
- Understand your sector of helping the team. - Where is everyone else covering, and where do you need to be?
- Spacing - Are you too close to your Teammates? Are you in the proper formation? Would a grenade take you and your teammates out? Am I too far away from my team?
- Cover - Do I need it now? Where am I going to cover if we get engaged?
- Think of the battlefield like you're looking at a picture. If we zoom into a very small portion of the picture we see you and your team. Zooming out, you see more; this is our Squad/Platoon/Company. When we look at the whole picture we're looking at our entire objective, war goal, and tasking and how our task supports the war effort/goals/objectives.
- Think Ahead - Basic - What's our team tasked with? One level above - What's our Objective? Top Level - What's our Mission, and how do we accomplish it?
- It's important that you recognize that every soldier matters. If you're not task focused on what you're supposed to be doing, whether it be security, or moving, we lose one rifle. Even worse would be if you're not paying attention and your buddy turns into a casualty, and if it could have been avoided. This quickly leads to a snowball effect.
- Friendlies - Where are they, what are they doing, and how do we make sure they don't end up in our crossfire.
- Communicate - What you are doing, what you need, why you can't do something. Communicate, Communicate, Communicate. Don't be the gossip girl, keep it brief but important information to help your Team Leader keep you alive and in the fight and completing the mission.
101 – Equipment
- You are responsible for your own gear, take what's needed; dictated by the mission.
- Mission makers support two fashions of Gear selection:
- Arsenal – You may choose your gear from a specific designated box. This box will be in front of you; do not select from other boxes unless directed.
- Pre-Outfitted Gear – The mission maker has already equipped you with the necessary gear needed for the mission.
- Missions typically last from 1.5 hours to 2 hours. Plan accordingly.
- 8 - 12 mags of a Rifle ammo will be a light combat load.
- 13 - 15 mags will be a heavy combat load, but keep you sustained for longer.
- Things that you probably don't need or take too much of:
- Smokes - take 1 -2, you don't need the entire rainbow.
- Grenades - take 1 - 2, these will impact your weight significantly.
- Other Junk - Wire cutters (go around the fence, or hop it), entrenching tool (maybe, depends if the mission goes defensive), Chem lights (1-2 is fine).
Things we don't authorize people to carry in missions at the Basic/Standard Level: - GPS (unless pilot, or other extreme circumstances). - Long range optics - Optics that are beyond CCO's - Enemy weapon systems - Heavy Duty AT Systems - Sniper Rifles - Bombs/Explosives/Mines unless your EOD/Engineer.
102 – Movement
- Stamina dictates a lot of movement procedures. It will always be a balancing act.
- Stay in formation as best as possible. Spacing will dictate from terrain and other factors.
- Copy what everyone else is doing fake it til you make it
600 - Communication
- 601 – ACE Report
- 602 – SALUTE Report
- 603 – SITREP Report
- 604 – 9-Line Report
- 605 – CAS Request
- 606 – Brevity Codes
- 607 – RADIO & Call Signs
Below you will find how we conduct most radio Calls in Charlie-Mike. While not a hard and fast rule, these will allow you to easily reference and call out for what you need and allow you to remain consistent.
601 - ACE Report
ACE = AMMO, CASUALTIES, & EQUIPMENT
A = Ammo State (Green - Good, Amber - 50%, Red - Critical, Black - No Ammo)
C = Casualties (Number and Severity)
E = Equipment (AT Systems Available, Vehicles, Grenades, Medical)
Example of Call out:
"Alpha this is One Actual ACE Report Over
"One Actual - Alpha reports ACE as Follows - Break
GREEN ON AMMO, 1 Severely wounded, 1 KIA, 1 LIGHT AT, 1 x Vehicle lost."
- You could also use the Letters given in the callout, ("Alpha - Green, Charlie - 1 Casualty, Echo - 1 Light AT Stick") but they'll understand by stating before hand that it's an ACE callout.
602 - SALUTE Report
Can also be called SALTE (Interchange-able)
S - Size - Size of the enemy composition - Team, Squad, Platoon)
A - Activity - Moving, dug in, road block etc
L - Location - Where they currently are - Grid/Landmark
U - Uniform - Uniforms, Markings, type
T - Time - When observed
E - Equipment - Weapons, vehicles, etc
Example of Call out:
"Alpha Actual, this is Alpha Team standby for SALUTE Report Over"
"Alpha Team ready to copy over."
"Currently observing a Squad, that is Dug in, at GRIDREF 001,001, wearing Russian Uniforms, last seen at 0900 hours, currently equipped with AK47's, RPG's, and 1 x BDRM OVER."
"Alpha this is Actual, good copy on all, out"
- Again you could use the actual Letters and go one by one, but just abbreviate it to above for time.
603 - SITREP Report
- Current Status of Team/Squad/Element
- Location, Activity, Contacts, sustainment (ammo etc)
Example of Call out:
"Alpha Team, this is GULF - SITREP over."
"Alpha is currently at GRIDREF, established in an ambush, nothing follows, over"
"Alpha this is Gulf, good copy on all, out"
- This is just a check on the element if they haven't been heard from in some time, or a status check of their progress of what they're doing.
604 - 9-Line Report
1. Location (grid) 2. Call sign / frequency 3. Number of patients by precedence 4. Special equipment needed 5. Number of patients by type 6. Security of pickup site 7. Method of marking pickup site 8. Patient nationality / status 9. CBRN / terrain
Example of Call out:
"Gulf this is Alpha, requesting MEDEVAC, ready to copy 9 line over?"
"Alpha this is GULF, ready to copy 9 line."
"LINE 1. GRIDREF 001-001
LINE 2. CALL SIGN ALPHA
LINE 3. 1 Patient Severe/ 1 Patient KIA
LINE 4. Need MEDICAL SUPPLIES
LINE 5. 1 patient immobile loaded on Sked/ 1 Patient KIA AAF.
LINE 6. LZ is Currently secured free of hostiles.
LINE 7. Colored Smoke for marking.
LINE 8. Severe patient US/ KIA soldier AAF
LINE 9. None"
- Note - Traditionally The first portion of the 9 line needs to be called out in a fast pace to spin up the MEDEVAC to get them responding. In this case, just calmly send the 9 line as we'll likely have the MEDEVAC prepped and on standby.
605 - CAS Request
- Charlie-Mike uses FATC (Forward Air Traffic Controller) to communicate and authorize Air and Ground support, typically weapons deployment against enemies. Other terms for this Position - JTAC (Joint Terminal Attack Controller), and FAC (Forward Air Controller).
1 - Call Sign Hand Shake - Confirming the correct Aircraft for designated attack/Support.
2 - Mission Type - Gun Run/Bombs/etc
3 - Orientation - This could be from their position, GRIDREF, or landmark.
4 - Distance from Friendlies - In meters - Anything under 600m is considered Danger Close.
5 - Target & Behavior - What the Target is and what they're doing.
6 - Location of Friendlies - How and if Friendlies will be identified through smoke or other means.
"Whisker 1 (Aircraft), this is Anvil (FATC) request CAS over."
"Anvil this is Whisker 1 ready to copy."
"Whisker 1 requesting Gun Run, East of Bunker, 500 Meters, on trucks moving in the Open Heading West. Friendly POS marked with Green Smoke."
" Anvil 1 this is Whisker 1 read back as follows - requested Gun Run, East of Bunker, Danger Close - 500 Meters, on trucks moving in the Open Heading West. Friendly POS marked with Green Smoke. ETA is 2 Mikes." "Whisker 1 confirmed read back over."
606 - BREVITY Codes
- These are just common phrases and brevity codes we use for callouts whether verbal or via radio. Verbal means proximity chat (local), Radio is interpreted as Long Range and Short Range Radios.
Contact (direction, distance, description) - Enemy sighted/Engaged
Break, Break, Break - Clear comms for emergency transmission (verbal or radio)
Send it - Send Transmission
Wait One/Standby - Hold on while I gather more information.
Say Again - Repeat your transmission.
Repeat - Repeat the previous fire mission, no changes.
Over - end of transmission, response expected.
Out - End of transmission, no response expected.
607 - RADIO & Call Signs
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