RotaryInprocess
⚠️ This is a private page, only accessible by direct link. Please do not share or link this publicly.
ROTARY
- In Charlie-Mike we expect you to take this role extremely serious. Understand that you could ruin the entire mission by goofing off, showboating, or trying to go beyond your skill level. -
- When you agree to take this role and upon completion of our evaluation, we expect you to prepare dutifully before an Operation on the Air Frame. -
- What does Dutifully prepare mean?
The expectation is at least an hour before the OP you take time to put in attempting to fly. You know you best so do what you need to do to be prepared so you're nerves don't get the best of you when it's time to fly. Whether it be on the server, on personally done on your own, please take this seriously.
- After completion and passing of our evaluation, we require Pilots to be forthcoming in the AAR process, whether verbal, or in writing after the OP.-
Forthcoming? What we require of you, is to be responsible about your flying and talk to us if there was issues, or concerns while flying in the OP. We'll have you talk about what you did well, and what you could do to improve. If you Crash, we'll require you to either talk about up the incident in the Post OP AAR or give us a detailed description in the Rotary Wing so we can review it, and discuss ways to mitigate in the future.
Why does all this matter above? We need to impress upon the seriousness of this role. This isn't like driving a truck, or being a sniper, or even a team leader. One mis-step and we could quickly ruin the entire operation. we understand mistakes happen but we want to work to mitigate them as best as possible.
Overview Evaluation Process
- We'll use two airframes: - a Medium AirFrame UH-60/ RHS or Vanilla/ and the Little Bird -
- We'll be looking for Calm controlled handling while communicating.
- What will be involved in this evaluation:
1. Approach to a landing.
2. Confined Landing.
3. Orbit of a fixed area.
4. Nap of the Earth (NOE) route
5. Terrain Masking Movement
- We're looking for smooth control, ingress that's not "ballooning" and with consistent flight level that leads into a smooth transition to landing.
Dsiqualification & Required Follow on Training
- Things that will lead to disqualification:
1. Janky, over correcting flying
2. Damaging and/or Crashing the Helicopter repeatedly
3. Improper Navigation
4. Poor Communication (Little to none)
Evaluation
Air Frame: We'll start with the little bird and work into the BlackHawk.
1. Approach to landing: a. As this is the easiest landing, you'll get the LZ midair. b. It's optional if you want to draw on the map to help yourself. c. You'll get one free "go around". d. We're looking for a smooth but continual guidance into the Landing Zone. 2. Confined Landing: a. You'll start this one on the ground, or in a stable platform. b. You'll receive the LZ and be given time to review and mark the map for planning purposes. c. Again you'll be given a one free "go around". d. We want to avoid high altitude to the LZ, we want a smooth transition from low altitude to ingress into the LZ. e. We want to avoid prolonged hovering, we want a sustained smooth movement into landing.
3. Orbit of a Specified Area: a. Mid air, you'll be given a location to move to and loiter at. b. We'll explain what the intent of the loiter is, whether its troops in contact, loiter to find enemies, or loiter to standby for LZ. c. We'll be looking at your thought and creativity of distance, direction, and speed in loitering the area. d. At some point you'll be re-tasked and we'll be looking for your thought process and intent.
4. NOE Route (Nap of the Earth): a. You'll be given a route using a series of Grid Coordinates, landed/or stable mid air - Pilots choice. b. The intent of NOE is to stay below the radar, and visibility from high locations, along with being at a fast pace. c.
GLOSSARY
- AirFrame - the model of the aircraft
- Egress - The route used to exit an area
- Ingress - The route used to enter an area
- Go Around - While conducting a maneuver, typically landing, or any other special instance, a callout of "go around" will have the Pilot wave off, re-attempt an approach, or reset before attempting the action.
- NOE - Nap of the Earth - Typically 20 meters and below.
- AH - Attack Helicopter
- LZ - Landing Zone
- MH - Multimission Helicopter (typically for SF type aircraft - Littlebird/MH-47 etc etc)
- UH - Utility Helicopter