Tactics, Techniques, & Procedures
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Tactics, Techniques & Procedures (TTP's)
Contents
- 100 – Individual Soldier Skills
- 200 – Team/Fireteam Tasking/Skills
- 300 – Battle Drills
- 400 – Specialties & Uses
- 500 – Combat SOPs
- 600 – Communication
Purpose & Philosophy
- Defining and laying out Tactics, Techniques, and Procedures allows us and you to remain consistent in all things we teach and how we operate.
- Use this page as a quick reference guide.
- Understand that things evolve and change as we move along, this document will change as we do.
- We've been working to improve Charlie-Mike from day one and it doesn't stop here. We're always looking for ways to make things better-er.
⚠️ NOTE: This is OUR way of operating. It differs from other units and the actual military.
100: INDIVIDUAL INFANTRY SKILLS
100: INDIVIDUAL INFANTRY SKILLS
"Work to always learn more, to be better, to be more proficient, and communicate more positively."
- The individual infantry is you as a soldier. We all started here
- Gear - Do I have enough ammo to support my team in a Firefight? Do I need to carry ammo for my Automatic Rifleman?
- Work with your team to accomplish the small tasks, that lead to winning the conflict.
- 'Listen to your Team leader - You don't have to agree, but following orders is crucial for teamwork.
- Understand your sector of helping the team. - Where is everyone else covering, and where do you need to be?
- Spacing - Are you too close to your Teammates? Are you in the proper formation? Would a grenade take you and your teammates out? Am I too far away from my team?
- Cover - Do I need it now? Where am I going to cover if we get engaged?
- Think of the battlefield like you're looking at a picture. If we zoom into a very small portion of the picture we see you and your team. Zooming out, you see more; this is our Squad/Platoon/Company. When we look at the whole picture we're looking at our entire objective, war goal, and tasking and how our task supports the war effort/goals/objectives.
- Think Ahead - Basic - What's our team tasked with? One level above - What's our Objective? Top Level - What's our Mission, and how do we accomplish it?
- It's important that you recognize that every soldier matters. If you're not task focused on what you're supposed to be doing, whether it be security, or moving, we lose one rifle. Even worse would be if you're not paying attention and your buddy turns into a casualty, and if it could have been avoided. This quickly compound to a mission failure.
- Friendlies - Know where they are, what are they doing, and how do we make sure they don't end up in our crossfire.
- Communicate - What you are doing, what you need, why you can't do something. Communicate, Communicate, Communicate. Don't be the gossip girl, keep it brief but important information to help your Team Leader keep you alive and in the fight and completing the mission.
101 – Equipment
- You are responsible for your own gear, take what's needed; dictated by the mission.
- Mission makers support two fashions of Gear selection:
- Arsenal – You may choose your gear from a specific designated box. This box will be in front of you; do not select from other boxes unless directed.
- Pre-Outfitted Gear – The mission maker has already equipped you with the necessary gear needed for the mission.
- Missions typically last from 1.5 hours to 2 hours. Plan accordingly.
- 8 - 12 mags of a Rifle ammo will be a light combat load.
- 13 - 15 mags will be a heavy combat load, but keep you sustained for longer.
- Things that you probably don't need or take too much of:
- Smokes - take 1 -2, you don't need the entire rainbow.
- Grenades - take 1 - 2, these will impact your weight significantly.
- Other Junk - Wire cutters (go around the fence, or hop it), entrenching tool (maybe, depends if the mission goes defensive),
- Chem lights (1-2 is fine).
Things we don't authorize people to carry in missions at the Basic/Standard Level: - GPS (unless pilot, or other extreme circumstances). - Long range optics - Optics that are beyond CCO's - Enemy weapon systems - Heavy Duty AT Systems - Sniper Rifles - Bombs/Explosives/Mines unless your EOD/Engineer.
102 – Movement
- Stamina dictates a lot of movement procedures. It will always be a balancing act.
- Stay in formation as best as possible. Spacing will dictate from terrain and other factors.
- Copy what everyone else is doing fake it til you make it
200: TEAM/FIRETEAM TASKING/SKILLS
200: TEAM/FIRETEAM TASKING/SKILLS
● TL (Team Lead) | ● AR (Auto-Rifleman) | ● GRN (Grenadier) | ● RFLM (Rifleman)


