In Game Guide: Difference between revisions
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* "<span style="color: red; font-weight: bold;">K</span>" will open your '''compass'''. | * "<span style="color: red; font-weight: bold;">K</span>" will open your '''compass'''. | ||
* The Compass will have both Letters and Numbers. | |||
* The letters are the Cardinal Directions; '''N = North''', '''E = East''', '''W = West''', & '''S = South'''. | |||
* The compass also has small '''numbers''' around the ring (on the round circle). | |||
The compass is marked in degrees from '''0 to 360''': | The compass is marked in degrees from '''0 to 360''': | ||
* '''0°''' (and '''360°''') is '''North''' | * '''0°''' (and '''360°''') is '''North''' | ||
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* '''180°''' is '''South''' | * '''180°''' is '''South''' | ||
* '''270°''' is '''West''' | * '''270°''' is '''West''' | ||
<div style="background-color:#3a3f44; border-left:4px solid #6cb2eb; padding:8px 12px; border-radius:4px; font-size:90%;"> | |||
<b>💡 Tip:</b> When we call out a number using our compass, it's called an <b>azimuth</b>. | |||
So when you hear us call out something similar to “enemy at 030!” we're using our compass to identify the direction. | |||
</div> | |||
* If you open your map while stationary, your '''in-game view direction''' will align with the compass shown on the map. | * If you open your map while stationary, your '''in-game view direction''' will align with the compass shown on the map. | ||
== '''How to Read a Map''' == | == '''How to Read a Map''' == | ||
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== '''Weapons''' == | == '''Weapons''' == | ||
<div style="border: 2px solid #ff6600; background-color: #fff3e0; padding: | <div style="border: 2px solid #ff6600; background-color: #fff3e0; padding: 15px; border-radius: 5px; text-align: center; width: auto; overflow: hidden; box-sizing: border-box; margin-right: 10px; margin-bottom: 20px;"> | ||
<span style="color: #ff6600; font-weight: bold;">⚠️ | <span style="color: #ff6600; font-weight: bold; font-size: 1.2em;">⚠️ NOTE</span><br> | ||
<span style="color: #ff6600; font-weight: bold;"> | <span style="color: #ff6600; font-weight: bold;"> | ||
We NEVER allow firing at the FOB.<br/> | |||
</span> | |||
</div> | </div> | ||
* "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''. | * "<span style="color: red; font-weight: bold;">Ctrl + `</span>" = Puts your weapon on '''safe'''. | ||
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* If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it. | * If you equip an AT system and the ammo appears in '''red''' in your UI, it means the weapon is not loaded. You'll need to '''reload''' or '''prep''' it. | ||
* The '''AT-4''' is a good example—it must be prepped before firing. | * The '''AT-4''' is a good example—it must be prepped before firing. | ||
== '''Grenades / Smokes''' == | == '''Grenades / Smokes''' == | ||
Latest revision as of 10:46, 30 January 2026
Charlie Mike Wiki Navigation
Home • Get Started • In Game Guide • Sessions & Operations • Training & Special Slots • Rules • Standard Operating Procedures •
In Game Guide
We like to call this game the "Infantry Flight Simulator", due to the depth and significant controls. While this might be overwhelming at first, after a couple Wednesday Night Sessions, you'll be able to look like a true operator in no time.
Map & How to Navigate
- "M" will open your map.
When we say "GRID REF" in-game, we’re referring to four- to six-digit grid coordinates. The map is divided into grid squares, which help us pinpoint locations.
- "K" will open your compass.
* The Compass will have both Letters and Numbers. * The letters are the Cardinal Directions; N = North, E = East, W = West, & S = South. * The compass also has small numbers around the ring (on the round circle). The compass is marked in degrees from 0 to 360: * 0° (and 360°) is North * 90° is East * 180° is South * 270° is West
💡 Tip: When we call out a number using our compass, it's called an azimuth. So when you hear us call out something similar to “enemy at 030!” we're using our compass to identify the direction.
- If you open your map while stationary, your in-game view direction will align with the compass shown on the map.
How to Read a Map
- Always read a map RIGHT and UP:
* First, read the numbers across the bottom (left to right) * Then go up the map (bottom to top)
- When identifying a location, remember:
Grid coordinates reference the entire square. But the Grid Square begins in the bottom-left corner of the square that you're calling out.
Weapons
- "Ctrl + `" = Puts your weapon on safe.
- "F" = Changes your fire rate (if the weapon supports it).
- "Ctrl + Right Click" = Switches optic views, if multiple are available.
- "L" = Turns on your flashlight or laser.
- "1" = Selects your primary weapon.
- "2" = Selects your secondary weapon.
- "3" = Selects your tertiary item (e.g., AT weapons).
- "Page Up/Down" OR "CTRL + Page Up/Down" = Will adjust your ranging for your weapon.
With your rifle equipped:
- "Double Ctrl" = Lowers your weapon. This helps conserve stamina during long movements when no enemy contact is expected.
- "Double C" = Raises your weapon to a high-ready position, just short of aiming down sights.
- "C" = deploying bipod for Automatic Weapon system, or rests it against a solid object to assist in recoil.
* When near a chest-height barrier or similar object, press "C" to rest your weapon for increased stability while firing. * If your weapon has a bipod, you can deploy it while prone or near a surface using the same key.
* If you equip an AT system and the ammo appears in red in your UI, it means the weapon is not loaded. You'll need to reload or prep it. * The AT-4 is a good example—it must be prepped before firing.
Grenades / Smokes
Hate friendly fire? So do we. Grenades are one of the most common ways to accidentally ruin a mission—usually from a simple misclick. Help us help you: We ask that you rebind your grenade key to "Double G" to avoid accidental throws that can derail an op.
- "Double G" = Throws a grenade.
- "Shift + G" = Opens the ACE grenade interaction menu.
This lets you see a visual arc and estimated throw distance. You can also choose: * Underhand throw (shorter distance) * Overhand throw (longer distance)
- "Ctrl + G" = Cycles through your available throwable items (e.g., smokes, grenades, flashbangs).
Smokes & What They're For
| Smoke Color | Usage |
|---|---|
| White smoke | Used for masking and concealment. |
| Green smoke | Marks the location of friendlies. |
| Red smoke | Marks the location of enemies. |
| Purple smoke | Marks the location of a medevac. |
| Blue smoke | Marks an LZ (Landing Zone). |
| Yellow/Orange smoke | Marks a downed pilot. |
ACE
ACE (Advanced Combat Environment) is a mod that adds more immersive and realistic mechanics to the game. It enhances medical systems, interactions, weapon handling, and more.
Read about all features here: ACE3 Official Feature List
- "Ctrl + Left Windows" — This is your Self-Interaction key.
- "Left Windows" — Used to interact with other players, equipment, and environment objects.
Radios
TFAR (Task Force Arrowhead Radio) is a mod that integrates with TeamSpeak to provide an immersive communication system. All communication—both local and via radio—is affected by distance, terrain, and volume.
- "[Your TeamSpeak bind]" — Used for local chat. Others nearby will hear you speak based on proximity.
- "Ctrl + Tab" — Cycles your speaking volume between Whispering → Talking → Yelling. Adjust as needed depending on stealth or environment.
- "Caps Lock" — Your push-to-talk key for short-range radio.
- "Shift + Caps Lock" — Your push-to-talk key for long-range radio (if equipped).
- "Ctrl + P" — Opens your short-range radio for frequency management.
- "Alt + P" — Opens your long-range radio (if equipped).
Per our Unit SOP (Standard Operating Procedure), we use the following radio frequencies:
- Short Range (SR): 200.00
- Long Range (LR): 50.00