Standard Operating Procedures: Difference between revisions
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== <center> '''Preface''' </center> == | |||
'''Charlie Mike Actual''' (CMA) is a MilSim group dedicated to riding the line between fun and immersion. | |||
It is a spiritual successor to the original Charlie Mike, which began years prior and enjoyed multiple years of success and community before eventually disbanding. | |||
CMA’s first operation took place on '''February 26th, 2020'''. This date is regarded as the official '''“birthday” of Charlie Mike Actual'''. | |||
We strive to create immersive experiences without sacrificing enjoyment. For that reason, we identify as a **semi-serious MilSim group**. | |||
Training is not mandatory—aside from the initial indoctrination session—but it is available to all members. Real-world tactics are implemented when appropriate, but are often adapted or adjusted to maintain fun and fluidity for the group as a whole. | |||
Like training, **attendance is not required**. Once a Recruit has completed their first operation, they will never be removed due to inactivity. | |||
Charlie Mike Actual aims to be the ideal Arma group for quality players who enjoy immersion and roleplay, while also understanding that most players are here to have fun. | |||
At CMA, **real life comes first.** | |||
---- | ---- | ||
Section 200 | == 100 – '''Operations''' == | ||
=== 101 – '''Overview''' === | |||
Charlie Mike Actual operates under a structured chain of command. No single person holds absolute authority over the group. Officers and Master Sergeants (MSgts) make up the **Council**, which votes on major decisions affecting the unit. NCOs assist with training and help maintain order during operations. | |||
Enlisted personnel are simply expected to follow the rules and enjoy themselves. | |||
Operations are held on a **regularly scheduled day each week — Wednesdays at 2000 EST**. Additional operations may be scheduled throughout the week at the discretion of leadership. | |||
The objective of every operation is to have fun and foster immersion by simulating the challenges and excitement of combat. | |||
At CMA, we recognize that realism is enjoyable only to a point — our goal is to create as realistic an experience as possible **without sacrificing fun**. | |||
Some operations may be difficult. Sometimes the odds may feel stacked against us. In those moments, it’s important to remember that the most memorable and rewarding experiences often come from overcoming those challenges together. | |||
--- | |||
=== 102 – '''Admin''' === | |||
Charlie Mike Actual is administrated by the **Council**, consisting of all Officers and MSgts. Each council member has an equal vote on matters affecting the unit. | |||
The command hierarchy is as follows: | |||
* '''Major''' – Overall unit leader | |||
* '''Captains''' – Heads of departments | |||
* '''First Lieutenants''' – Lead assistants to department heads | |||
* '''Second Lieutenants''' – Supporting assistants to departments | |||
* '''Master Sergeants''' – Veteran members recognized for their exceptional contributions of time and effort | |||
While the Major is the designated unit leader, they do **not** have unilateral authority. They may act independently when needed, but the Council always retains the right to raise concerns or challenge decisions that overstep boundaries or negatively affect the unit. | |||
> The Major shall never assume a tyrannical or dictatorial role within the unit. | |||
--- | |||
=== 103 – '''Player Base''' === | |||
Charlie Mike Actual emphasizes the **quality** of our player base over quantity. | |||
To ensure this, every potential member undergoes a brief interview process. After acceptance, new recruits participate in **indoctrination training** to help familiarize them with how CMA operates and prepare them for their first operation. | |||
While CMA rarely removes players, those who display **toxic, disruptive, or disrespectful behavior** may be removed at the discretion of leadership. | |||
Our rules are straightforward, easy to follow, and designed to maintain a healthy community. | |||
Promotion requirements are detailed in **Section 200**. As players meet the requirements, they may be promoted. Some ranks may also come with additional responsibilities, and in such cases, players will be asked if they are ready to take on that role. | |||
=== 104 – '''Events''' === | |||
Charlie Mike Actual hosts a variety of events. Some—like **Standard Operation Nights**—are regularly scheduled and consistent. Others—such as **Alternative Operation Nights**—are more flexible but still announced in advance. | |||
All of the events listed below are considered **regular events** and will count toward your **operations count**. | |||
--- | |||
==== 104a – '''Standard Operation Night (SON)''' ==== | |||
Standard Operation Night is held **every Wednesday at 2000 EST**, even on holidays. | |||
These events always take place within the overarching story of CMA—typically within the current '''Chapter''' (see Section 600). Occasionally, there may be **"break" operations** between or during Chapters. These break operations may be unrelated to the story and occur for reasons such as: | |||
* The scheduled OpCom or Mission Maker is unavailable | |||
* Leadership feels a break from the Chapter is needed | |||
* A "side" story is being progressed | |||
Only **approved Mission Makers** are allowed to create operations for SON. | |||
--- | |||
==== 104b – '''Alternative Operation Night (AON)''' ==== | |||
Alternative Operation Night is typically hosted on **Sundays at 2000 EST**, though its frequency and exact day can vary. Ideally, AON occurs every other week, but this is flexible based on availability. | |||
**Key details:** | |||
* AONs may fall on **any day of the week**, not just Sunday | |||
* Events should be announced **at least two days in advance**, when possible | |||
* AONs are open to a wider range of scenarios—not all need to follow CMA’s main storyline | |||
* Lore-based missions are welcome, but **not required** | |||
**Role requirements** are enforced but **less strictly** than SON: | |||
> For example, if an operation requires a helicopter pilot, a trained player should fill that role. If none are available, the slot may be filled by an untrained player. | |||
Anyone can submit a mission for an AON. However: | |||
* If you are **not** an approved Mission Maker, you must be **present during your mission** | |||
* You may request a different day of the week for hosting | |||
* Missions from non-approved creators **must be submitted to the Major (or a delegated officer) for review and approval** | |||
* Missions **must be approved before being officially announced** | |||
--- | |||
==== 104c – '''Exclusive Operation Night (EON)''' ==== | |||
Exclusive Operation Nights are **special events** that should be announced well in advance. These include: | |||
* **Siege Operations** | |||
* **Joint operations** with other units | |||
* **Other unique cases** (handled individually) | |||
EONs are rare and treated as high-priority or large-scale events. | |||
--- | |||
==== 104d – '''Training Operation Night (TON)''' ==== | |||
Training Operation Nights are **unit-wide training events**. These do not follow a set day or time, and may vary based on topic or availability. | |||
**TONs should be announced 1–2 weeks in advance** and may or may not relate to the current Chapter. | |||
Revision as of 07:10, 11 April 2025
Charlie Mike Wiki Navigation
Home • Get Started • In Game Guide • Sessions & Operations • Training & Special Slots • Rules • Standard Operating Procedures •
Standard Operating Procedures & Policies
Section 100 - General Operations
Section 200 - Rank Structure
Section 300 - Events
Section 400 - Training
Section 500 - Divisions
Section 600 - Story
Preface
Charlie Mike Actual (CMA) is a MilSim group dedicated to riding the line between fun and immersion. It is a spiritual successor to the original Charlie Mike, which began years prior and enjoyed multiple years of success and community before eventually disbanding.
CMA’s first operation took place on February 26th, 2020. This date is regarded as the official “birthday” of Charlie Mike Actual.
We strive to create immersive experiences without sacrificing enjoyment. For that reason, we identify as a **semi-serious MilSim group**. Training is not mandatory—aside from the initial indoctrination session—but it is available to all members. Real-world tactics are implemented when appropriate, but are often adapted or adjusted to maintain fun and fluidity for the group as a whole.
Like training, **attendance is not required**. Once a Recruit has completed their first operation, they will never be removed due to inactivity.
Charlie Mike Actual aims to be the ideal Arma group for quality players who enjoy immersion and roleplay, while also understanding that most players are here to have fun. At CMA, **real life comes first.**
100 – Operations
101 – Overview
Charlie Mike Actual operates under a structured chain of command. No single person holds absolute authority over the group. Officers and Master Sergeants (MSgts) make up the **Council**, which votes on major decisions affecting the unit. NCOs assist with training and help maintain order during operations. Enlisted personnel are simply expected to follow the rules and enjoy themselves.
Operations are held on a **regularly scheduled day each week — Wednesdays at 2000 EST**. Additional operations may be scheduled throughout the week at the discretion of leadership.
The objective of every operation is to have fun and foster immersion by simulating the challenges and excitement of combat. At CMA, we recognize that realism is enjoyable only to a point — our goal is to create as realistic an experience as possible **without sacrificing fun**.
Some operations may be difficult. Sometimes the odds may feel stacked against us. In those moments, it’s important to remember that the most memorable and rewarding experiences often come from overcoming those challenges together.
---
102 – Admin
Charlie Mike Actual is administrated by the **Council**, consisting of all Officers and MSgts. Each council member has an equal vote on matters affecting the unit.
The command hierarchy is as follows:
- Major – Overall unit leader
- Captains – Heads of departments
- First Lieutenants – Lead assistants to department heads
- Second Lieutenants – Supporting assistants to departments
- Master Sergeants – Veteran members recognized for their exceptional contributions of time and effort
While the Major is the designated unit leader, they do **not** have unilateral authority. They may act independently when needed, but the Council always retains the right to raise concerns or challenge decisions that overstep boundaries or negatively affect the unit.
> The Major shall never assume a tyrannical or dictatorial role within the unit.
---
103 – Player Base
Charlie Mike Actual emphasizes the **quality** of our player base over quantity. To ensure this, every potential member undergoes a brief interview process. After acceptance, new recruits participate in **indoctrination training** to help familiarize them with how CMA operates and prepare them for their first operation.
While CMA rarely removes players, those who display **toxic, disruptive, or disrespectful behavior** may be removed at the discretion of leadership. Our rules are straightforward, easy to follow, and designed to maintain a healthy community.
Promotion requirements are detailed in **Section 200**. As players meet the requirements, they may be promoted. Some ranks may also come with additional responsibilities, and in such cases, players will be asked if they are ready to take on that role.
104 – Events
Charlie Mike Actual hosts a variety of events. Some—like **Standard Operation Nights**—are regularly scheduled and consistent. Others—such as **Alternative Operation Nights**—are more flexible but still announced in advance.
All of the events listed below are considered **regular events** and will count toward your **operations count**.
---
104a – Standard Operation Night (SON)
Standard Operation Night is held **every Wednesday at 2000 EST**, even on holidays.
These events always take place within the overarching story of CMA—typically within the current Chapter (see Section 600). Occasionally, there may be **"break" operations** between or during Chapters. These break operations may be unrelated to the story and occur for reasons such as:
- The scheduled OpCom or Mission Maker is unavailable
- Leadership feels a break from the Chapter is needed
- A "side" story is being progressed
Only **approved Mission Makers** are allowed to create operations for SON.
---
104b – Alternative Operation Night (AON)
Alternative Operation Night is typically hosted on **Sundays at 2000 EST**, though its frequency and exact day can vary. Ideally, AON occurs every other week, but this is flexible based on availability.
- Key details:**
- AONs may fall on **any day of the week**, not just Sunday
- Events should be announced **at least two days in advance**, when possible
- AONs are open to a wider range of scenarios—not all need to follow CMA’s main storyline
- Lore-based missions are welcome, but **not required**
- Role requirements** are enforced but **less strictly** than SON:
> For example, if an operation requires a helicopter pilot, a trained player should fill that role. If none are available, the slot may be filled by an untrained player.
Anyone can submit a mission for an AON. However:
- If you are **not** an approved Mission Maker, you must be **present during your mission**
- You may request a different day of the week for hosting
- Missions from non-approved creators **must be submitted to the Major (or a delegated officer) for review and approval**
- Missions **must be approved before being officially announced**
---
104c – Exclusive Operation Night (EON)
Exclusive Operation Nights are **special events** that should be announced well in advance. These include:
- **Siege Operations**
- **Joint operations** with other units
- **Other unique cases** (handled individually)
EONs are rare and treated as high-priority or large-scale events.
---
104d – Training Operation Night (TON)
Training Operation Nights are **unit-wide training events**. These do not follow a set day or time, and may vary based on topic or availability.
- TONs should be announced 1–2 weeks in advance** and may or may not relate to the current Chapter.