Standard Operating Procedures: Difference between revisions
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**TONs should be announced 1–2 weeks in advance** and may or may not relate to the current Chapter. | **TONs should be announced 1–2 weeks in advance** and may or may not relate to the current Chapter. | ||
=== 105 – '''Rules''' === | |||
The following is a list of rules for Charlie Mike Actual. It is the responsibility of each individual player to recognize that the list of things not to do extends beyond what is written here. | |||
Failure to follow these rules may result in warnings, demotions, suspensions, or removal from the unit. | |||
We are all here because we enjoy Arma and gaming in general. | |||
Charlie Mike Actual does not tolerate players who seek to ruin others’ experiences or act like they are the center of the universe. | |||
--- | |||
==== 105a – '''Overall Rules''' ==== | |||
* Political discussion is allowed — until it ceases to be a discussion. | |||
* No insulting others beyond joking banter. | |||
> (This is **subjective**—it's how it's received, not how it's intended.) | |||
* No misuse of servers, games, TeamSpeak, or Discord. | |||
* No bigotry of any kind. | |||
* No disrespect toward other members. | |||
* Always respect and follow the chain of command. | |||
* Your Discord, TeamSpeak, and Arma names must match. | |||
* Do not engage in behavior that a reasonable person would find offensive or disruptive. | |||
* No lying or being deceitful toward leadership or members. | |||
* Offer **constructive criticism** — not insults — if someone makes a mistake. | |||
* Light teasing is fine **only if the person is also okay with it** and having fun. | |||
* Do **not** interrupt ongoing operations in TeamSpeak. | |||
> If you’re late or crash, wait in the **Lobby** or **Arma 3 lobby**, and reach out to an admin via Discord. | |||
* Reserve members must follow the requirements for their reserve status. | |||
* Remember: there’s a long list of things you **shouldn’t do** — not everything can be listed. | |||
> If it seems rude, disruptive, or intrusive, **use your best judgment** or ask an officer first. | |||
* Be humble. Have fun. | |||
--- | |||
==== 105b – '''In-Operation Rules''' ==== | |||
* If arsenals are provided, use **only** your assigned arsenal unless the **mission maker explicitly authorizes** otherwise. | |||
* Just because you think you should have something doesn’t mean you do — **when in doubt, ask**. | |||
* No looting unless authorized by the chain of command. | |||
* No use of enemy weapons or vehicles unless approved by the chain of command. | |||
* No talking, drawing, or disrupting the **mission briefing**. | |||
* No firing weapons in the starting area, unless required by the mission or within a designated firing zone. | |||
* Respect and follow the chain of command at all times. | |||
* Absolutely **no use of in-game text chat** during missions. | |||
* Use of **Discord or TeamSpeak chat is allowed** — preferably within the designated operations room. | |||
* Discord, TeamSpeak, and Arma usernames **must match**. | |||
* No intentional killing of civilians or non-combatants, unless explicitly required by the mission. | |||
* No intentional sabotaging of the mission. | |||
* Follow your assigned **role requirements**. | |||
* Keep your weapon **on safe, holstered, or slung** while at base. | |||
* Do not interrupt briefings. | |||
* Be humble. Have fun. | |||
Revision as of 07:13, 11 April 2025
Charlie Mike Wiki Navigation
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Standard Operating Procedures & Policies
Section 100 - General Operations
Section 200 - Rank Structure
Section 300 - Events
Section 400 - Training
Section 500 - Divisions
Section 600 - Story
Preface
Charlie Mike Actual (CMA) is a MilSim group dedicated to riding the line between fun and immersion. It is a spiritual successor to the original Charlie Mike, which began years prior and enjoyed multiple years of success and community before eventually disbanding.
CMA’s first operation took place on February 26th, 2020. This date is regarded as the official “birthday” of Charlie Mike Actual.
We strive to create immersive experiences without sacrificing enjoyment. For that reason, we identify as a **semi-serious MilSim group**. Training is not mandatory—aside from the initial indoctrination session—but it is available to all members. Real-world tactics are implemented when appropriate, but are often adapted or adjusted to maintain fun and fluidity for the group as a whole.
Like training, **attendance is not required**. Once a Recruit has completed their first operation, they will never be removed due to inactivity.
Charlie Mike Actual aims to be the ideal Arma group for quality players who enjoy immersion and roleplay, while also understanding that most players are here to have fun. At CMA, **real life comes first.**
100 – Operations
101 – Overview
Charlie Mike Actual operates under a structured chain of command. No single person holds absolute authority over the group. Officers and Master Sergeants (MSgts) make up the **Council**, which votes on major decisions affecting the unit. NCOs assist with training and help maintain order during operations. Enlisted personnel are simply expected to follow the rules and enjoy themselves.
Operations are held on a **regularly scheduled day each week — Wednesdays at 2000 EST**. Additional operations may be scheduled throughout the week at the discretion of leadership.
The objective of every operation is to have fun and foster immersion by simulating the challenges and excitement of combat. At CMA, we recognize that realism is enjoyable only to a point — our goal is to create as realistic an experience as possible **without sacrificing fun**.
Some operations may be difficult. Sometimes the odds may feel stacked against us. In those moments, it’s important to remember that the most memorable and rewarding experiences often come from overcoming those challenges together.
---
102 – Admin
Charlie Mike Actual is administrated by the **Council**, consisting of all Officers and MSgts. Each council member has an equal vote on matters affecting the unit.
The command hierarchy is as follows:
- Major – Overall unit leader
- Captains – Heads of departments
- First Lieutenants – Lead assistants to department heads
- Second Lieutenants – Supporting assistants to departments
- Master Sergeants – Veteran members recognized for their exceptional contributions of time and effort
While the Major is the designated unit leader, they do **not** have unilateral authority. They may act independently when needed, but the Council always retains the right to raise concerns or challenge decisions that overstep boundaries or negatively affect the unit.
> The Major shall never assume a tyrannical or dictatorial role within the unit.
---
103 – Player Base
Charlie Mike Actual emphasizes the **quality** of our player base over quantity. To ensure this, every potential member undergoes a brief interview process. After acceptance, new recruits participate in **indoctrination training** to help familiarize them with how CMA operates and prepare them for their first operation.
While CMA rarely removes players, those who display **toxic, disruptive, or disrespectful behavior** may be removed at the discretion of leadership. Our rules are straightforward, easy to follow, and designed to maintain a healthy community.
Promotion requirements are detailed in **Section 200**. As players meet the requirements, they may be promoted. Some ranks may also come with additional responsibilities, and in such cases, players will be asked if they are ready to take on that role.
104 – Events
Charlie Mike Actual hosts a variety of events. Some—like **Standard Operation Nights**—are regularly scheduled and consistent. Others—such as **Alternative Operation Nights**—are more flexible but still announced in advance.
All of the events listed below are considered **regular events** and will count toward your **operations count**.
---
104a – Standard Operation Night (SON)
Standard Operation Night is held **every Wednesday at 2000 EST**, even on holidays.
These events always take place within the overarching story of CMA—typically within the current Chapter (see Section 600). Occasionally, there may be **"break" operations** between or during Chapters. These break operations may be unrelated to the story and occur for reasons such as:
- The scheduled OpCom or Mission Maker is unavailable
- Leadership feels a break from the Chapter is needed
- A "side" story is being progressed
Only **approved Mission Makers** are allowed to create operations for SON.
---
104b – Alternative Operation Night (AON)
Alternative Operation Night is typically hosted on **Sundays at 2000 EST**, though its frequency and exact day can vary. Ideally, AON occurs every other week, but this is flexible based on availability.
- Key details:**
- AONs may fall on **any day of the week**, not just Sunday
- Events should be announced **at least two days in advance**, when possible
- AONs are open to a wider range of scenarios—not all need to follow CMA’s main storyline
- Lore-based missions are welcome, but **not required**
- Role requirements** are enforced but **less strictly** than SON:
> For example, if an operation requires a helicopter pilot, a trained player should fill that role. If none are available, the slot may be filled by an untrained player.
Anyone can submit a mission for an AON. However:
- If you are **not** an approved Mission Maker, you must be **present during your mission**
- You may request a different day of the week for hosting
- Missions from non-approved creators **must be submitted to the Major (or a delegated officer) for review and approval**
- Missions **must be approved before being officially announced**
---
104c – Exclusive Operation Night (EON)
Exclusive Operation Nights are **special events** that should be announced well in advance. These include:
- **Siege Operations**
- **Joint operations** with other units
- **Other unique cases** (handled individually)
EONs are rare and treated as high-priority or large-scale events.
---
104d – Training Operation Night (TON)
Training Operation Nights are **unit-wide training events**. These do not follow a set day or time, and may vary based on topic or availability.
- TONs should be announced 1–2 weeks in advance** and may or may not relate to the current Chapter.
105 – Rules
The following is a list of rules for Charlie Mike Actual. It is the responsibility of each individual player to recognize that the list of things not to do extends beyond what is written here. Failure to follow these rules may result in warnings, demotions, suspensions, or removal from the unit.
We are all here because we enjoy Arma and gaming in general. Charlie Mike Actual does not tolerate players who seek to ruin others’ experiences or act like they are the center of the universe.
---
105a – Overall Rules
- Political discussion is allowed — until it ceases to be a discussion.
- No insulting others beyond joking banter.
> (This is **subjective**—it's how it's received, not how it's intended.)
- No misuse of servers, games, TeamSpeak, or Discord.
- No bigotry of any kind.
- No disrespect toward other members.
- Always respect and follow the chain of command.
- Your Discord, TeamSpeak, and Arma names must match.
- Do not engage in behavior that a reasonable person would find offensive or disruptive.
- No lying or being deceitful toward leadership or members.
- Offer **constructive criticism** — not insults — if someone makes a mistake.
- Light teasing is fine **only if the person is also okay with it** and having fun.
- Do **not** interrupt ongoing operations in TeamSpeak.
> If you’re late or crash, wait in the **Lobby** or **Arma 3 lobby**, and reach out to an admin via Discord.
- Reserve members must follow the requirements for their reserve status.
- Remember: there’s a long list of things you **shouldn’t do** — not everything can be listed.
> If it seems rude, disruptive, or intrusive, **use your best judgment** or ask an officer first.
- Be humble. Have fun.
---
105b – In-Operation Rules
- If arsenals are provided, use **only** your assigned arsenal unless the **mission maker explicitly authorizes** otherwise.
- Just because you think you should have something doesn’t mean you do — **when in doubt, ask**.
- No looting unless authorized by the chain of command.
- No use of enemy weapons or vehicles unless approved by the chain of command.
- No talking, drawing, or disrupting the **mission briefing**.
- No firing weapons in the starting area, unless required by the mission or within a designated firing zone.
- Respect and follow the chain of command at all times.
- Absolutely **no use of in-game text chat** during missions.
- Use of **Discord or TeamSpeak chat is allowed** — preferably within the designated operations room.
- Discord, TeamSpeak, and Arma usernames **must match**.
- No intentional killing of civilians or non-combatants, unless explicitly required by the mission.
- No intentional sabotaging of the mission.
- Follow your assigned **role requirements**.
- Keep your weapon **on safe, holstered, or slung** while at base.
- Do not interrupt briefings.
- Be humble. Have fun.